The Glade 4.0

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It is currently Mon Sep 23, 2019 4:48 am

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 Post subject: $27,000
PostPosted: Thu Jun 07, 2018 12:45 am 
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Deuce Master

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I don't have a dog in this race. Still kinda blows my mind though.

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PostPosted: Thu Jun 07, 2018 1:35 am 
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Solo Hero
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Damn....

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PostPosted: Mon Jun 25, 2018 4:08 pm 
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I got nothin.
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6 years, $200M... and a tech demo.

Ah well, if it ever comes out, cool. But until then, I kinda feel like I wasted my $150.

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PostPosted: Tue Jul 03, 2018 5:15 pm 
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Grrr... Eat your oatmeal!!
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I... this is why I refused to get involved in this shenaniganry

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 Post subject: Re: $27,000
PostPosted: Thu Jan 17, 2019 6:52 am 
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No wonder guys who spend thousands of dollars on a game are called "whales" in the gaming industry. That's absurd. haha


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PostPosted: Fri Jan 18, 2019 1:51 pm 
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The Dancing Cat
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Yikes. How many years is this now?

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PostPosted: Fri Jan 18, 2019 2:48 pm 
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The artist formerly known as Raber
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Hopwin wrote:
Yikes. How many years is this now?


Well, I think a kid who was born when this thing was announced would be in 2nd grade now?

I'm going to have to start adjusting for inflation when I talk about my $60 I threw in to this black hole.


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PostPosted: Fri Jan 18, 2019 5:46 pm 
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That said, things are starting to get relatively playable if you want to log in and tool around.

They've laid out a roadmap to release Squadron 42 (the single player campaign) next year that looks pretty reasonable, now, and you can see that in the prioritization and refactoring they've been doing to some of the core gameplay loops like flight combat.

In fact, I'm really looking forward to the next patch (due in March) that's slated to introduce the new flight model to the public. The stuff they previewed back in October was already looking much more fun and aligned with the feel I think is necessary to support an engaging game, and I think the early missions they've been working on for Sq.42 are finally what made them realize the current stuff wasn't right.

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PostPosted: Sun Jan 20, 2019 9:52 pm 
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adorabalicious
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Kaffis Mark V wrote:
That said, things are starting to get relatively playable if you want to log in and tool around.

They've laid out a roadmap to release Squadron 42 (the single player campaign) next year that looks pretty reasonable, now, and you can see that in the prioritization and refactoring they've been doing to some of the core gameplay loops like flight combat.

In fact, I'm really looking forward to the next patch (due in March) that's slated to introduce the new flight model to the public. The stuff they previewed back in October was already looking much more fun and aligned with the feel I think is necessary to support an engaging game, and I think the early missions they've been working on for Sq.42 are finally what made them realize the current stuff wasn't right.



Yeah they are actually making everything they talked about. It is amazing coming from a few people on kickstarter to such a build team.

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PostPosted: Sun Aug 04, 2019 8:55 am 
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Commence Primary Ignition
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Müs wrote:
6 years, $200M... and a tech demo.

Ah well, if it ever comes out, cool. But until then, I kinda feel like I wasted my $150.


I actually forgot the game existed for well over a year, not to mention the money I spent on it.

Might have to log in and check it out one of these days.

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