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 Post subject: VR Gaming Megathread
PostPosted: Tue Dec 20, 2016 11:12 am 
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Okay, Viveheads -- now that I've got my Touch controller setup (see my series of posts about setup and brief impressions on the Oculus Home games in the VR Thread on the Tech forum), what's good on Steam for roomscale/rugscale gaming? I'm looking for a couple good titles in the easy cross-platform space so I can participate in the broader VR community when I look to set up Steam VR this week.

Edit: Retitled thread since it didn't garner any attention, and I feel like calling out new content on both distribution platforms. No sense bogging the place down with multiple topics for a niche subset of us.

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PostPosted: Wed Mar 01, 2017 6:33 pm 
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Oculus looks to be knocking it out of the park on content. GDC announcements look amazing, and then they just gave Touch owners Robo Recall from Epic for free, today.

Other recent acquisitions -- Tilt Brush made it to the Home store, so I picked it up but haven't yet played with it. Ultrawings is a lightweight flight sim that aims for immersion (right down to simple, but manual, start-up sequences) with obstacle course challenges and the like in an Ultralight (with other unlockable craft). Feels like a spiritual grandkid of Pilotwings. If it supported actual joystick (and rudder pedals) inputs, this would be a home run. As it is, it can be a little bit touchy since it's a little awkward to find and maintain a stable centerpoint on a virtual joystick. Might be better for people with better proprioception and muscle memory than me. Even so, it's a fun little experience that introduces you to things at a nice pace and then lets you loose on an open world to fly around in.

SuperHot VR got a nice update that opens up a sort of endless mode when you've beaten it, which is cool.

Robo Recall just finished installing, so I'm off.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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 Post subject: Re: VR Gaming Megathread
PostPosted: Mon Apr 10, 2017 1:03 pm 
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Google Earth VR is well worth a go on the Vive. Along with the various Valve demos and Space Pirate Trainer.

I've not had a crack at Robo Recall as my dev Touches don't seem to qualify for the free copy :cry: Have you tried using a 3rd sensor for room scale yet? Can get pretty close to the tracking effectiveness of the Vive that way, also if you get a couple of tall mounts and pop the sensors above head height angled down, that works pretty well.

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PostPosted: Wed Apr 26, 2017 3:43 pm 
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I've debated getting a Playstation VR (because putting out games involving Batman, Ghostbusters, and the Alien, they are apparently targeting me, specifically me), but it's a bit much to drop, particularly on the heels of the Switch release. Also, I know myself, and I wouldn't rest until I picked up a PS4 Pro to go with it, so add that into the mix.


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