The Glade 4.0

"Turn the lights down, the party just got wilder."
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 Post subject: Re: LTTP: Destiny
PostPosted: Fri Sep 15, 2017 10:55 am 
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Xur has returned. He is selling a fusion rifle called Merciless. DO NOT pass it up; this is D2's version of Gjallarhorn. Costs 29 legendary shards.

Also selling an exotic armor for each class, 23 shards a pop. Not selling anything else.

He's located in Nessus, Watchers Grave this week.


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 Post subject: Re: LTTP: Destiny
PostPosted: Wed Oct 04, 2017 3:25 pm 
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Where's everyone at on this?


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 Post subject: Re: LTTP: Destiny
PostPosted: Wed Oct 04, 2017 4:02 pm 
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Lenas wrote:
Where's everyone at on this?


My Titan is at PL 269, I think (on PS4).

I still need to finish the campaign with my Hunter, and Warlock. But I've been holding off on doing so, because I don't want to get burnt out before the PC version comes out on 10/24. So I haven'te really been playing much.

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PostPosted: Wed Oct 04, 2017 7:06 pm 
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Finished the Red War with all three characters at 20. Hunter is 270 light. Still working on the orange missions on the planets. I seem to enjoy PvP a little more in this game. I guess I just like the 4 vs. 4 better.

The story line, was freaking great. The story was better than the first game and it was more fun. Cayde was talking about Mars in one of the missions, I am hoping when the DLC starts to come in, we go back to the other planets.

I have watched my son do the Raid, some spiffy stuff drops. Looks like a huge pain in the ***.

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PostPosted: Wed Oct 04, 2017 10:04 pm 
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Finished soloing the Red War tonight. I went on vacation for almost two weeks right after the game released, so I realize I'm lagging compared to others of my modest playrate... but that doesn't really bother me as I expect I'll prefer it on PC anyways, especially now that Forza came out and is entrancing my brother and the other guy I'd otherwise end up doing most of my Destiny-ing with on X-Box this time around.

Regardless, it's been handy to get a sense for how much one has to push on the campaign vs. side missions, and so forth. I've worked my way up to 215 or so PL without really much effort and without turning in any coins to date, despite racking up what I assume is a reasonable cache of them doing public events and high value targets and the like as I came across them. Poked my head around the social area to get re-oriented with the new stuff, browse through faction rewards to see what's out there, and so on. Then decided it's time to get a few other things done.

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 Post subject: Re: LTTP: Destiny
PostPosted: Thu Oct 05, 2017 3:00 am 
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I am 297 or so, haven't done any milestones this week to raise that, but hopefully I'll end up at 300. Have tried the raid thrice; have yet to see the final boss but have beaten the other encounters. If you need a buddy on PS4 add Lenas04.


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 Post subject: Re: LTTP: Destiny
PostPosted: Sat Oct 07, 2017 8:09 pm 
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Finally had a successful raid today. Just over an hour, the group was really good. I was very glad to be able to turn in what ended up being 71 tokens afterward. Ended the day at 303.


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PostPosted: Mon Oct 30, 2017 5:19 pm 
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If you're still on the fence about getting the PC version, definitely take the jump. I've been playing on PC. 4k, 60 fps, and HDR.

It. Is. Glorious.

If anybody wants to friend me, I think my Battle.net profile name is Screeling#1943.

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PostPosted: Mon Oct 30, 2017 11:20 pm 
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Yeah, the PC version is quite lovely. I've been playing at high textures, etc., 2560x1600, and pegging the vsync at 60 constantly.

I was also pleased to discover that all the satisfying precision guidance (yes, I know it's auto-aiming, but it doesn't make them feel any less satisfying) seems to be carried into the mouse control scheme, so your favorite scout rifles and hand cannons are still headshot magnets despite the higher precision technically available.

Screeling, I sent you a friend invite. I'll probably not be on again 'till next week, but, you know..

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 Post subject: Re: LTTP: Destiny
PostPosted: Tue Oct 31, 2017 12:09 pm 
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Hrm... Aim assist shouldn't be enabled when using a mouse.


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 Post subject: Re: LTTP: Destiny
PostPosted: Tue Oct 31, 2017 12:20 pm 
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Lenas wrote:
Hrm... Aim assist shouldn't be enabled when using a mouse.

Hmm. Maybe it's not, then. It sure feels like hand cannons and scout rifles are just as precision-magnetic as before. Either way, the point is that it's still satisfying.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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 Post subject: Re: LTTP: Destiny
PostPosted: Tue Oct 31, 2017 5:02 pm 
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Kaffis Mark V wrote:
Lenas wrote:
Hrm... Aim assist shouldn't be enabled when using a mouse.

Hmm. Maybe it's not, then. It sure feels like hand cannons and scout rifles are just as precision-magnetic as before. Either way, the point is that it's still satisfying.


Does your reticle automatically move when a target moves in front of it? That would be aim assist.

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http://light.gg for all your collecting OCD needs

I just crossed the 170 hour mark. Have my main at 305, Titan at 300, Warlock on final campaign mission at 186. Still enjoy playing though I wish there was more incentive to focus on my Hunter rather than having to switch to the alts after milestones are done.

Curse of Osiris (DLC 1) has been announced for a December 5 release date:
• Level cap raised to 25
• Power cap raised to 330
• New story missions
• New planet Mercury comes with social space, strikes, exotic quest, story missions, pvp map, etc.
• New "raid content" - unclear if this will be a new raid completely, addition to Leviathan, etc.




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PostPosted: Tue Oct 31, 2017 5:17 pm 
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There are different types of Aim Assist at play in Destiny, which I assume also carried over into 2.

https://www.destinygamewiki.com/wiki/Aim_Assist

Quote:
Bullet-magnetism: This is by how much the game forgives you for being slightly off-target. It leads to bullets to veer at any ever-so-slightly off-target to hit a mark at the more extreme end a hit-scan calculation. Without any bullet magnetism, your gun would have to strike the target precisely. With bullet magnetism, you just need to satisfy a minimum requirement out-put value through the game's accuracy formula.

I suspect this one is still present because the Auto-Aim like with controller is definitely not there. The gripe is that Xim4's being used enables the Auto-Aim and along with the Bullet Magnetism, makes for a headshot buffet.

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PostPosted: Thu Nov 02, 2017 11:08 am 
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I finally get a morning off, no wife or kids in the house, and a good solid hour to play. Bungie must have found out because they chose that time to do maintenance. Now I don't know what to do with myself.

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