The Glade 4.0
https://gladerebooted.org/

$27,000
https://gladerebooted.org/viewtopic.php?f=37&t=11978
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Author:  Screeling [ Thu Jun 07, 2018 12:45 am ]
Post subject:  $27,000



I don't have a dog in this race. Still kinda blows my mind though.

Author:  Raell [ Thu Jun 07, 2018 1:35 am ]
Post subject: 

Damn....

Author:  Müs [ Mon Jun 25, 2018 4:08 pm ]
Post subject: 

6 years, $200M... and a tech demo.

Ah well, if it ever comes out, cool. But until then, I kinda feel like I wasted my $150.

Author:  darksiege [ Tue Jul 03, 2018 5:15 pm ]
Post subject: 

I... this is why I refused to get involved in this shenaniganry

Author:  Dezzutti [ Thu Jan 17, 2019 6:52 am ]
Post subject:  Re: $27,000

No wonder guys who spend thousands of dollars on a game are called "whales" in the gaming industry. That's absurd. haha

Author:  Hopwin [ Fri Jan 18, 2019 1:51 pm ]
Post subject: 

Yikes. How many years is this now?

Author:  Ulfynn [ Fri Jan 18, 2019 2:48 pm ]
Post subject:  Re:

Hopwin wrote:
Yikes. How many years is this now?


Well, I think a kid who was born when this thing was announced would be in 2nd grade now?

I'm going to have to start adjusting for inflation when I talk about my $60 I threw in to this black hole.

Author:  Kaffis Mark V [ Fri Jan 18, 2019 5:46 pm ]
Post subject: 

That said, things are starting to get relatively playable if you want to log in and tool around.

They've laid out a roadmap to release Squadron 42 (the single player campaign) next year that looks pretty reasonable, now, and you can see that in the prioritization and refactoring they've been doing to some of the core gameplay loops like flight combat.

In fact, I'm really looking forward to the next patch (due in March) that's slated to introduce the new flight model to the public. The stuff they previewed back in October was already looking much more fun and aligned with the feel I think is necessary to support an engaging game, and I think the early missions they've been working on for Sq.42 are finally what made them realize the current stuff wasn't right.

Author:  Elmarnieh [ Sun Jan 20, 2019 9:52 pm ]
Post subject:  Re:

Kaffis Mark V wrote:
That said, things are starting to get relatively playable if you want to log in and tool around.

They've laid out a roadmap to release Squadron 42 (the single player campaign) next year that looks pretty reasonable, now, and you can see that in the prioritization and refactoring they've been doing to some of the core gameplay loops like flight combat.

In fact, I'm really looking forward to the next patch (due in March) that's slated to introduce the new flight model to the public. The stuff they previewed back in October was already looking much more fun and aligned with the feel I think is necessary to support an engaging game, and I think the early missions they've been working on for Sq.42 are finally what made them realize the current stuff wasn't right.



Yeah they are actually making everything they talked about. It is amazing coming from a few people on kickstarter to such a build team.

Author:  Diamondeye [ Sun Aug 04, 2019 8:55 am ]
Post subject:  Re:

Müs wrote:
6 years, $200M... and a tech demo.

Ah well, if it ever comes out, cool. But until then, I kinda feel like I wasted my $150.


I actually forgot the game existed for well over a year, not to mention the money I spent on it.

Might have to log in and check it out one of these days.

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