The Glade 4.0

"Turn the lights down, the party just got wilder."
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PostPosted: Sun Feb 16, 2014 4:12 pm 
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So, I made this:

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It's awesome. This thing has made the game more fun for me; it blasts through mining so fast that it's hard for me to keep up with it.


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PostPosted: Sun Feb 16, 2014 11:14 pm 
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The artist formerly known as Raber
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My keep is coming along, but still a ways to go. I'm on Serenity, Knob island, west of the spire, near the edge of the zone. Claim is called Jager's Keep.

I got side-tracked making a mural for my basement...

Spoiler:
Image


edit: adding map shot of keep in progress. mainly the outer shell is done, except for the middle & central tower. Nothing really done on interior yet.
Spoiler:
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PostPosted: Mon Feb 17, 2014 12:50 am 
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Keep is impressive in size and that's a well done mural :D


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PostPosted: Fri Feb 21, 2014 1:53 pm 
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Been building anything cool, guys? I am about ready to delete my claim and start over, my hollowed out tree is not progressing as I'd hoped and I kind of want to try other kinds of structures before the alpha wipe happens and I lose all my resources.

Some cool stuff at http://eqnbuilder.com/


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PostPosted: Fri Feb 21, 2014 2:09 pm 
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Lenas wrote:
Been building anything cool, guys? I am about ready to delete my claim and start over, my hollowed out tree is not progressing as I'd hoped and I kind of want to try other kinds of structures before the alpha wipe happens and I lose all my resources.

Some cool stuff at http://eqnbuilder.com/

I finally came up with an idea for a nifty monument kind of thing. Now I just need some time to finish out the harvesting for it and figure out how to build it.

Essentially, it's going to be a pedastal with a big cube balanced/mounted on its corner, with each face a different color/material.

If I like how it turns out, and can figure out how to do the corners cleanly, I may also do a Rubik's Cube like that, with one face partially rotated. Because I'm a nerd.

Mostly, I feel like that'll be an interesting exercise in experimenting with the build tools, and the Rubik's Cube might give me an opportunity to test the power of the template system -- if it can do what I'm thinking of, going from cube to Rubik's Cube will be trivial.

I'm also thinking that doing a sun dial at some point could be a lot of fun.

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PostPosted: Fri Feb 21, 2014 4:43 pm 
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I'm still working on my keep, but I lost a little steam this week. I made some things pretty complicated, but I have learned some good things about the tools.

I will but some work into it tonight and put up some pictures.

Has anyone found the Line tool to be useful? It seems very inconsistant between making smooth diagonals vs. jagged looking sawtooth messes.


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PostPosted: Fri Feb 21, 2014 5:07 pm 
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Ulfynn wrote:
Has anyone found the Line tool to be useful? It seems very inconsistant between making smooth diagonals vs. jagged looking sawtooth messes.


Yeah, extremely. You just have to get the sizing and alignment right after a lot of Ctrl+Z's. YouTube comes in real handy for some of that.



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PostPosted: Sun Feb 23, 2014 9:52 pm 
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Alright. I got some stuff done over the last few days. Here are some updated shots, spoilered for size.

Quote:
Shot taken in map view
Spoiler:
Image


Quote:
Shot from above. The central roof area will be enclosed, possibly with some sort of stained glass something.
Spoiler:
Image


Quote:
Upangle, taken from the lowest tower level.
Spoiler:
Image


Quote:
This room is up in the central tower, just above the inverted pyramid. The same level as the top of the middle-height towers.
Spoiler:
Image


Quote:
From inside on the ground floor.
Spoiler:
Image


Quote:
Claim location.
Spoiler:
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PostPosted: Sun Feb 23, 2014 10:10 pm 
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Where are you hosting your pics? I can't see them from work.

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PostPosted: Sun Feb 23, 2014 10:46 pm 
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Hmm, they are in my public folder of dropbox.

Let me see if this works; I put them on OneDrive (haven't mess with it before): link


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PostPosted: Mon Feb 24, 2014 8:29 am 
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Tower of Frozen Shadow 2.0?

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PostPosted: Mon Feb 24, 2014 3:49 pm 
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Ok, it was just my work firewall. Those are pretty freaking cool.

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PostPosted: Wed Feb 26, 2014 5:45 pm 
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2/26 patch notes said that next week we'll be getting the two new biomes (snow/jungle) and that claim permissions / attached claims will finally be reinstated. Anybody wanna get a group build going?


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PostPosted: Wed Feb 26, 2014 7:44 pm 
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Lenas wrote:
2/26 patch notes said that next week we'll be getting the two new biomes (snow/jungle) and that claim permissions / attached claims will finally be reinstated. Anybody wanna get a group build going?

I could help..

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PostPosted: Wed Feb 26, 2014 7:45 pm 
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FYI pretty sure there is going to be a wipe when the new biomes get added so... if you wanna do anything, use it or lose it before next week.


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PostPosted: Thu Feb 27, 2014 1:10 pm 
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Dexella has clarified and said that there isn't going to be a wipe when they add the new biomes - but they're only going to be available on the new islands for now. I'm still going to uproot my claim and try to get some new land, though.


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PostPosted: Wed Mar 26, 2014 3:31 pm 
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Here are a bunch of cool things that people more talented than me have made:



Closed beta starts today! Tons of update notes: https://forums.station.sony.com/landmar ... 4.26040%2F

Emails may take a while but before you play, make sure to DELETE ALL YOUR ALPHA FILES as this is a fresh start. Here's the link to download the new launcher/client: https://forums.station.sony.com/landmar ... ons.26027/


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PostPosted: Wed Mar 26, 2014 10:15 pm 
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Still interested in doing some group claim stuff?

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Wed Mar 26, 2014 11:27 pm 
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Found a nice shady glade west of the spire in Liberation > Gully. That'll do, for now, at least. Bedtime.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Mar 27, 2014 11:32 am 
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Kaffis Mark V wrote:
Still interested in doing some group claim stuff?


Yeah, I may need to brush up a bit. Haven't logged on in a couple of weeks thanks to other games. All of the updates look good though and I wanna get back into it.

Updated roadmap:

Closed Beta
-Caves and Static Water coming together. Claims will be wiped.
-All continents have all resources, but higher tier ones will be deep underground.
-Universal name+account being implemented.
-Health/Death/Graveyards/Revives
-Armor/Buffs
-PvE/PvP
-Crafting 2.0: Salvages, Imbueing, Upgrading, Refinements. Crafting recipes will need to be discovered/unlocked.
-Treasure Chests

After Open Beta
-AI Editor/Monster Creator
-Dungeon Master tools ie- scenario layout, story arcs
-Interaction Physics for things you've made (like traps?)
-PVP Rules Creation


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PostPosted: Thu Mar 27, 2014 12:36 pm 
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Ditto on the brush up/been doing other stuff.

I'm Kyvvas in-game. Gonna have to figure out how friends listing works here. ;)

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Mar 27, 2014 12:41 pm 
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I think I am going to have a personal claim on some Tundra land but I will definitely join one or two other claims with you if we wanna get a megaclaim going.

What do you wanna build?

Party commands: https://forums.station.sony.com/landmar ... nds.26386/


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PostPosted: Thu Mar 27, 2014 1:00 pm 
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Lenas wrote:
I think I am going to have a personal claim on some Tundra land but I will definitely join one or two other claims with you if we wanna get a megaclaim going.

What do you wanna build?

I'm open to suggestions. One of the reasons the group build appeals to me.

I'm down with Tundra, too. Gully is Tundra/Old Forest T3, that's why I picked it.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Mar 27, 2014 1:22 pm 
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Winner winner chicken dinner.

I like the idea of recreating EQ1 things or creating an homage to something. Plane of Fear entrance in Old Jungle? Barbarian towers in the tundra? Miragul cave under a frozen river?


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PostPosted: Thu Mar 27, 2014 1:42 pm 
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Ooh. Building something Halasian would be a lot of fun. I like the notion of Plane of Fear entrance, too.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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