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PostPosted: Wed Oct 02, 2013 1:20 pm 
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What the heck is EQNext Landmark?

EQNL is a free to play sandbox MMO. At its core, the entirety of Landmark is really the development toolset for EQNext proper. The main focus of gameplay is to explore, gather resources and build things around the world like one might do in Minecraft. As the title moves forward toward launch and beyond, however, more and more tools will be added such as AI scripting, mechanical objects, combat, etcetera. Everything that SOE can develop for EQNext, you will be able to recreate or improve upon within Landmark.

How easy will it be to build?

Quite easy.
Spoiler:


How much effort will all of this take?

Quote:
Landmark can be boiled down to finding a spare space, staking a claim to it, and then gathering the raw materials - and the skills to work with them - to build houses, castles, or whatever else you want on your plot of land. The progression through learning different tools will get more complex, and though you can be gifted more advanced tools or other items by in-game friends who have already earned them, you won't actually be able to use them until you've gone through the process of gaining the relevant skills.

That in itself could take a while, if you want to be the very best. "It would take you more than nine hours to go through the process of making the best pick" creative director Jeff Butler explained, "assuming you have all the materials." Figure on thousands of hours of work to contract a small house, he estimated.

Initially you'll learn your skills at one of the core crafting stations around the island hubs, but players will also be able to construct more advanced tools and stations to take to their own claimed areas. There, surrounded by a buffer zone for future expansion, they're safe from having their constructions destroyed or tampered with; they also get underground and airspace rights, though neither is taken advantage of in the alpha.


Can I sell my creations?

Yes. You can create something within the game and save your entire plot or item as a blueprint. You can sell this blueprint on the SOE Player Studio for anyone to buy, and if they have the materials required, anyone can duplicate your creation within their own claim.

Claim? What's that?

In EQNL, you can't just build anywhere you want. Well, you can, but first you need to claim the area - much like a gold rush. At the start of the game you will not be able to claim any land immediately; you need to go out into the world and explore/build to get your first claim flag. Once acquired, you can place it in any unclaimed area of the world and a 70m x 70m x 100m (subject to change) area of game world is now yours. Each claim comes with a cost of upkeep and you can have as many claims as you can afford to keep up. They can be linked together to create massive structures.

Where does the "MMO" part come in?

Community building and item tagging. If you choose, you can allow other people to work on (destroy, modify, build upon) your claim. If you have access locked, people will be able to enter your claim, but will not be able to damage or modify it in any way. Every item you create will have the ability to be "tagged" with whatever you like - blue door, sci-fi decoration, dinner table, whatever. Other players will then be able to search/filter the entire world for whatever they are looking for, and may come across your creations and decide to use it themselves (if you'll let them).

How do I progress?

By exploring, collecting, and building. When you start the game you won't have all of the building tools available to you, you wont be able to go and harvest whatever materials you want. You need to go out and find plans for new abilities before you can unlock them. Unlocking new crafting stations etc. gives you the ability to create better tools with which to... gather more materials to make the next better thing. Details still fairly unclear regarding this.

Shut up and show us moving pictures!

Spoiler:


When can we play?

Well, the alpha starts today, January 31st. If you want to get in early, you can pay $60/$100 for two different sets of in-game rewards and alpha access. $20 will get you some rewards and closed beta access. I believe the open beta is slated for March 31st.

Where can we find out more?



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PostPosted: Wed Oct 02, 2013 1:28 pm 
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So how is this different from regular EQ Next?

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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 1:39 pm 
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Did you try reading the article before you asked?


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PostPosted: Wed Oct 02, 2013 3:06 pm 
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Yes I did and now there are two useless posts in this thread.

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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 3:40 pm 
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I know long posts can be tricky, but here's the answer to your question, in the first post:

Quote:
EverQuest Next Landmark will be deeply based in creative, building, and exploratory experiences whereas EverQuest Next itself will feature story driven aspects and progression. While these are completely dissimilar titles, they will share many of the same underlying systems.

“EverQuest Next is more of a focused narrative with story arcs and rallying calls, emergent AI pushing things around,” says Georgeson. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players, but a lot of the systems developed for EverQuest Next will be put into Landmark.”


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PostPosted: Wed Oct 02, 2013 4:23 pm 
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But why two games?

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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 5:22 pm 
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Probably because they want to have storyline events shaping the EQN world and they don't want giant dick towers popping up around Halas.


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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 5:36 pm 
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Lenas wrote:
Probably because they want to have storyline events shaping the EQN world and they don't want giant dick towers popping up around Halas.

But why pollute/dilute Landmark with enemies and combat? Having it as a complementary project to appeal to the Minecraft crowd and crowdsource content development on EQNext makes sense. Muddying that up to appeal to the crowd that they're building EQNext for in the first place, though, and then leaving it up while EQNext goes live? That's just strange.

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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 5:46 pm 
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They have always alluded to some amount of npc's in Landmark that you'd have to kill for materials. I am betting that the more uber materials are just gonna take a few people, that's all. I would be extremely surprised to see multi-group content in EQNL.


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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 5:53 pm 
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Lenas wrote:
Probably because they want to have storyline events shaping the EQN world and they don't want giant dick towers popping up around Halas.


Instead they will have people going around and completely destroying everything to the very core of the world. I hope you like lava.

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 Post subject: Re: EQNext Landmark
PostPosted: Wed Oct 02, 2013 7:03 pm 
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EQN world regenerates itself based on population density. There will never be a time where you are running around with nothing but cavernous lava pits everywhere unless you're in, well, Lavastorm.


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 Post subject: Re: EQNext Landmark
PostPosted: Fri Oct 04, 2013 5:25 pm 
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Hear details about resources, types of inventory, and cooperative building in EverQuest Next Landmark in our first Developer Diary, "Break It, Take It, Make It," featuring Senior Producer Terry Michaels and Creative Director Jeff Butler.



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 Post subject: Re: EQNext Landmark
PostPosted: Sun Oct 06, 2013 6:57 am 
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i got all excited about EQNext and started playing eqmac again and realised how much I love everquest and then REALLY got excited about EQNext, then this whole heroic 'pay to be 10 levels from max' thing came along in EQ2 and I remembered Sony have no **** idea what they're doing.

So. EQNext. Even if it starts well, they'll ruin it. They're imbeciles.

Sigh.

EQMac is still awesome, but only because they /stopped **** with it/ once it was good.


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PostPosted: Sun Oct 06, 2013 8:25 pm 
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Yeah, if you make up your mind a game will suck before you even play it, chances are it will suck.

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 Post subject: Re: EQNext Landmark
PostPosted: Mon Oct 14, 2013 9:53 am 
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Lenas wrote:
I know long posts can be tricky, but here's the answer to your question, in the first post:

Quote:
EverQuest Next Landmark will be deeply based in creative, building, and exploratory experiences whereas EverQuest Next itself will feature story driven aspects and progression. While these are completely dissimilar titles, they will share many of the same underlying systems.

“EverQuest Next is more of a focused narrative with story arcs and rallying calls, emergent AI pushing things around,” says Georgeson. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players, but a lot of the systems developed for EverQuest Next will be put into Landmark.”


I can see elmo's frustration. Because "creative, building, and exploratory experiences" vs. "story driven aspects and progression" doesn't actually say anything, as far as I can tell.

From later posts, I gather that EQNL is a mincraft-esque player-created world while EQN is more traditional?

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 Post subject: Re: EQNext Landmark
PostPosted: Mon Oct 14, 2013 11:20 am 
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Yes. EQN will have the class hunting, questing, progression and storyline stuff.

EQNL is all for building and exploration. You find new materials while exploring to build more things so you can find more materials. Basically a Minecraft that doesn't look like cat vomit.


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 Post subject: Re: EQNext Landmark
PostPosted: Mon Nov 11, 2013 10:19 pm 
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If you REALLY want to play Landmark ASAP...

https://www.eqnlandmark.com/founders-pack

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 Post subject: Re: EQNext Landmark
PostPosted: Mon Nov 11, 2013 10:22 pm 
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"Dick Towers" is totally the name of a jerkwad action hero from bad '70s movies.


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 Post subject: Re: EQNext Landmark
PostPosted: Mon Nov 11, 2013 11:37 pm 
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Crimsonsun wrote:
If you REALLY want to play Landmark ASAP...

https://www.eqnlandmark.com/founders-pack

Heh. Yeah. Not gonna pay to be the first to use the buggy version of the software where I work to create content for SOE... I saw this and was like, wait, what?

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 Post subject: Re: EQNext Landmark
PostPosted: Tue Nov 12, 2013 2:32 am 
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Minecraft that doesn't look like **** and that you can create and resell assets within.

To be honest the early alpha access makes more sense than some collector's editions of games. Especially if you can get a nice plot of land outside of a major hub from which you can... sell wares/materials?


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 Post subject: Re: EQNext Landmark
PostPosted: Thu Nov 14, 2013 5:08 pm 
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So the team held a live stream yesterday and showed off some more landmark gameplay / tools and clarified some things about the Founder's packs. Here is the full video if anyone is interested: http://www.twitch.tv/everquestnext/b/479480042

Cliff notes:
• Building tools are already far beyond what you'd find in any similar games. It is extremely easy to block out and refine any kind of structure you like.
• EQNL is going to eventually be an entire developer toolset, all the way down to mob creation and AI scripting. It is NOT just a pretty Minecraft.
• Everquest Next is going to be the official world made by Sony using these same exact tools. They do want some people to be involved in helping out on the official world, but mostly they want people to make their own worlds with whatever content they like, fantasy to sci-fi.
• Everything you get in the founders packs you will have forever; nothing will ever be taken from you even after alpha/beta wipes.
• There are only two wipes planned; once between alpha and closed beta, and once between closed and open beta. Open beta will roll into the launch.
• The wording around it was funny, but I got the impression that Landmark is going to be launching with only human characters. They may add other races after launch, but no promises.
• Items are ranked Tier 1-5, and each tier has ranks within itself. Each tier unlocks access to more materials, and each rank within tiers allows you to collect those materials more efficiently.

All I could remember off the top of my head. All said and done I'm a lot more excited for Landmark than I was previously. At first I was going to play it just because, well, EQNext. Now I'm actually interested and I'm trying to decide if I want the $20 or $60 pack.


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PostPosted: Thu Nov 14, 2013 5:21 pm 
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I'd buy one of the packs if they'd give a hint of required system specs.

Or have they updated that in the past few days?

Not going to pay for early access to something I won't be able to play.

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 Post subject: Re: EQNext Landmark
PostPosted: Thu Nov 14, 2013 5:25 pm 
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Honestly it doesn't look like a very graphically intense game. EQN may be with particles and players all over the place, but Landmark seems pretty tame.

That said, they haven't released official specs. However the games are using the same graphical engine as Planetside 2. If you can run that, you should be able to run this.

PS2 minimum:
• Core 2 Duo 3.0Ghz / Phantom X2 555
• GeForce 8600 / Radeon HD 4850
• 4GB RAM
• Win XP
• Direct X 9
• 15GB HDD


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 Post subject: Re: EQNext Landmark
PostPosted: Thu Nov 14, 2013 5:31 pm 
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Lenas wrote:
Honestly it doesn't look like a very graphically intense game. EQN may be with particles and players all over the place, but Landmark seems pretty tame.

That said, they haven't released official specs. However the games are using the same graphical engine as Planetside 2. If you can run that, you should be able to run this.

They're still using the Forgelight engine they built for Planetside 2, right?

Planetside 2 recently underwent a concerted optimization effort that apparently helped average systems' complaints a lot. Now, that's with PS2 assets, so a lot of that work won't necessarily carry over to the EQN/L engine, but some of it should carry over directly, and the rest of it will at least give the team some better understanding of how to optimize with the engine (since, you know, it's brand new for Planetside and EQN/L).

Keep in mind, also, that Planetside 2's graphical challenges are mostly related to the scope of its battles; even a year ago, people were getting good framerates away from the action and many hundreds of other people.

So, given that.. Planetside 2 system reqs are:

Minimum System Requirements
OS - Windows XP
Processor - Intel Core 2 Duo E6850 or higher / AMD Phenom II X2 or higher
Memory - 4 GB RAM
Hard Drive - 15 GB free
Video Memory - 256 MB RAM
Video Card - nVidia GeForce 8600 series or higher / AMD or ATI 4850 series or higher
Sound Card - DirectX compatible
Recommended System
OS - Windows 7
Processor - Intel i5 processor or higher / AMD Phenom II X6 or higher
Memory - 8 GB RAM
Hard Drive - 15 GB free
Video Memory - 1,024 MB RAM
Video Card - nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
Sound Card - DirectX compatible

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 Post subject: Re: EQNext Landmark
PostPosted: Fri Dec 06, 2013 3:11 pm 
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Video just released with a ton of new footage and señor Ponytail explaining game mechanics / what Landmark really is. Worth a watch.



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