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 Post subject: Re: EQ Next
PostPosted: Sat Sep 21, 2013 8:56 am 
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Free heals on alkabor. 59 cleric suid ;)


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 Post subject: Re: EQ Next
PostPosted: Fri Jan 24, 2014 7:29 pm 
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EQN confirmed by Smed to be coming to PS4


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 15, 2014 1:32 pm 
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So the EQN keynote just happened. It was almost completely about showing off some new classes and showing combat, which looked really fun.

They also showed the first Dark Elves and also the first "town" created using player-made structures from the Dark Elf design contest, all looked really good IMO.

Combat is going to be fast, skill based, directional and almost all AOE. High focus on mobility and environment manipulation. SOE envisions skilled players of any class to be able to hold their own regardless of the situation.

Classes shown:
• Wizard
• Warrior
• Tempest
• Elementalist
• Cleric

Land is going to be hard to come by in EQN, but guilds will be able to build grand halls and even their own towns.

Keynote ended showing the DE fortress with a ton of NPC archers raining arrows out of it, and siege catapults firing flaming boulders into the walls.


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 15, 2014 1:42 pm 
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After a year where everything seemed to be about EQ Landmark Minecraft, I've about lost interest in EQN.

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 Post subject: Re: EQ Next
PostPosted: Fri Aug 15, 2014 1:56 pm 
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Every system going into Landmark is also an EQN system, so... yeah. Comparing Landmark to Minecraft shows that you're pretty oblivious to what it actually is and will become.

Combat, PVP, interactive objects (teleporters, catapults, moving platforms) were also shown for Landmark this morning. AI scripting tools are coming on August 27 along with combat.


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 15, 2014 4:23 pm 
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Some classes and combat



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 Post subject: Re: EQ Next
PostPosted: Sat Aug 23, 2014 3:34 pm 
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Lenas wrote:
So the EQN keynote just happened. It was almost completely about showing off some new classes and showing combat, which looked really fun.

They also showed the first Dark Elves and also the first "town" created using player-made structures from the Dark Elf design contest, all looked really good IMO.

Combat is going to be fast, skill based, directional and almost all AOE. High focus on mobility and environment manipulation. SOE envisions skilled players of any class to be able to hold their own regardless of the situation.

Classes shown:
• Wizard
• Warrior
• Tempest
• Elementalist
• Cleric

Land is going to be hard to come by in EQN, but guilds will be able to build grand halls and even their own towns.


Is an "elementalist" a magician, from EQ1? I'd actually like that change, as I always found the class name "magician" to be terribly undescriptive of the class.

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Keynote ended showing the DE fortress with a ton of NPC archers raining arrows out of it, and siege catapults firing flaming boulders into the walls.


Cool! They put me in with my own fortress!

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 Post subject: Re: EQ Next
PostPosted: Mon Aug 25, 2014 11:34 am 
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Hard to say; there are going to be 40 classes at launch. I'm sure Magician or something of the sort will be one of them as Elementalist is not a pet class.


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 Post subject: Re: EQ Next
PostPosted: Mon Aug 25, 2014 12:10 pm 
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Lenas wrote:
Hard to say; there are going to be 40 classes at launch. I'm sure Magician or something of the sort will be one of them as Elementalist is not a pet class.



Holy ****! And I thought EQ2 had a lot with 24 classes!

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 Post subject: Re: EQ Next
PostPosted: Mon Aug 25, 2014 12:47 pm 
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EQN is pretty much going the design-your-class route. Every class is a combination of an "origin" and multiple damage types.

Origins:
• Martial
• Nature
• Divine
• Psionic
• Elemental
• Arcane

Damage Types:
• Lightning
• Physical
• Shadow
• Fire
• Affliction
• Radiance
• Water

Note: Damage types are not necessarily elemental. Fire for example is "explosive" and may result in AOE or group type abilities, like a cleric's AOE heal.

Example classes:
• Cleric = Divine Fire / Radiance
• Tempest = Nature Lightning / Physical

There are very many possibilities.

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 Post subject: Re: EQ Next
PostPosted: Mon Aug 25, 2014 1:38 pm 
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Nifty :) Same general idea as ESO then - the class is just a baseline you use to design your character.

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 Post subject: Re: EQ Next
PostPosted: Mon Aug 25, 2014 2:09 pm 
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Diamondeye wrote:
Holy ****! And I thought EQ2 had a lot with 24 classes!


More classes, less gameplay complexity. You will not have screens full of hot bars and 100 abilities you never use. Since this game is confirmed to be coming to PS4, it obviously has to be controller friendly.

You will have four abilities determined by your class and weapon, and four abilities that you can customize with other class abilities you've unlocked from the same origin type. For example, a Tempest (nature origin) would be able to customize itself with other nature abilities, say maybe from a Druid or Shaman. Currently unknown if some origin abilities can be compatible or if you're stuck within one origin type.


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 Post subject: Re: EQ Next
PostPosted: Tue Aug 26, 2014 10:36 am 
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Lenas wrote:
Diamondeye wrote:
Holy ****! And I thought EQ2 had a lot with 24 classes!


More classes, less gameplay complexity. You will not have screens full of hot bars and 100 abilities you never use. Since this game is confirmed to be coming to PS4, it obviously has to be controller friendly.


Heh.. in EQ2 it wasn't a problem of ones I never used (there were 2, at most, that I didn't use on my Ranger) but rather of keeping up with clicking them all! You wanted them all on cooldown as much as possible to get the most DPS.

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You will have four abilities determined by your class and weapon, and four abilities that you can customize with other class abilities you've unlocked from the same origin type. For example, a Tempest (nature origin) would be able to customize itself with other nature abilities, say maybe from a Druid or Shaman. Currently unknown if some origin abilities can be compatible or if you're stuck within one origin type.


Are these 8 abilities set, or do you select? For example, the 4 from class and weapon is it always 2 of each, or can you select all 4 from class or all for from weapon or 3 and 1, and are there more than 4 choices for each?

In ESO right now you "deck build". Your class gives you 3 lines of 5 abilities you unlock in turn, and so does your weapon, plus an ultimate. You have 5 slots plus an ultimate slot (you can get even more abilities from the "world" line and the guild lines, though they tend to be purpose-specific, for example Fighter's Guild abilities are devastating to undead and daedra, but otherwise average or weak) and you pick which 5 you want. You have 2 weapon sets you can hotswap, so for example my assassin (stelath nightblade build) has a dual wield bar and a bow bar. Or, you can put the same weapon in both slots and have 2 sets of abilities for the same weapon.

Is it anything like that?

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 Post subject: Re: EQ Next
PostPosted: Tue Aug 26, 2014 11:58 am 
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They haven't given all the details, but my understanding is thus:

Each class is determined by your weapon type, and each class has four unchangeable abilities. The makeup of the four abilities may be different, for example a warrior may have one defensive, one passive, two attack abilities, versus a cleric with one ranged, two support, one offensive ability. The other four abilities are all yours to customize as you see fit, so long as they match with your class origin and so long as you've already unlocked them (obviously).


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 Post subject: Re: EQ Next
PostPosted: Tue Sep 09, 2014 3:12 pm 
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Too lazy to read this entire thread. Is this a game worth purchasing/playing?

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 Post subject: Re: EQ Next
PostPosted: Tue Sep 09, 2014 4:50 pm 
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It's going to be free so there's your lazy answer.


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 Post subject: Re: EQ Next
PostPosted: Wed Sep 10, 2014 9:55 am 
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Lenas wrote:
It's going to be free so there's your lazy answer.


To be fair, I did read a good chunk of the thread in questing/environment/world mechanics and class design. It looks like what EQ2 should have been.

Cost isn't my concern, but time is. With a wife and my first on the way, I doubt I'll get to join you all in Norrath, unfortunately.

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 Post subject: Re: EQ Next
PostPosted: Wed Sep 10, 2014 3:24 pm 
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There are no levels and no set paths other than what you want to do for yourself.

It's going to be extremely casual-friendly, and it's going to take forever for the hardcores to max everything out.

Sounds like the perfect game to play with a wife and a child vying for your attention.


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 Post subject: Re: EQ Next
PostPosted: Fri Sep 12, 2014 11:07 am 
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Lenas wrote:
It's going to be free so there's your lazy answer.


You just killed almost all my enthusiasm.

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 Post subject: Re: EQ Next
PostPosted: Fri Sep 12, 2014 12:29 pm 
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They've literally had the moto, "Free to play, your way" since the day they announced EQN.


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 Post subject: Re: EQ Next
PostPosted: Sat Sep 13, 2014 8:17 am 
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Lenas wrote:
They've literally had the moto, "Free to play, your way" since the day they announced EQN.


To be perfectly honest, you've been my primary only news source on this. If you mentioned the motto before, I missed it.

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 Post subject: Re: EQ Next
PostPosted: Sun Sep 14, 2014 3:27 am 
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Fair enough. :P


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PostPosted: Fri Mar 11, 2016 3:56 pm 
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RIP EverQuest Next.

Daybreak Game Company confirms it's dead, Jim.

Basically,
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we found that it wasn't fun.


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 Post subject: Re: EQ Next
PostPosted: Fri Mar 11, 2016 5:02 pm 
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Figured it was coming when SOE was bought out and game updates stopped coming :/

Shame, I really thought they had something with the multiclass setup and gear explanations they had given. Guess they just couldn't work it out.

RIP


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 Post subject: Re: EQ Next
PostPosted: Fri Mar 11, 2016 6:42 pm 
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Lenas wrote:
Figured it was coming when SOE was bought out and game updates stopped coming :/

Shame, I really thought they had something with the multiclass setup and gear explanations they had given. Guess they just couldn't work it out.

RIP


Yeah, I thought one day right around the holidays "I wonder why we don't hear about EQ Next? I wonder if it got killed?"

Guess know we know.

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