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PostPosted: Mon Sep 23, 2013 10:18 pm 
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Study done in the UK

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The debate surrounding whether video games cause real-world violence and aggression continues to rage on as it always has -- especially with the launch of Grand Theft Auto V last week.

A new study from UK-based market research firm YouGov this week suggests that the more familiar a person is with video games in general, the less they believe that there is a connection between in-game violence and real-life violence.

Dr. Andrew Przybylski, a research fellow at the Oxford Internet Institute, surveyed nearly 2,000 adults in the UK, with a wide ranging mix of ages, beliefs and experience with video games. Of those surveyed, around 53 percent said they play games, with 19 percent saying they play games "most days."

The survey found that 61 percent of UK residents believe that playing video games can be a cause of real-world violence and aggression.

Breaking down the data reveals far more interesting statistics, however. Take the age break-down, for example -- most of the people surveyed between the ages of 18 and 39 disagreed that video games caused real-life aggression, while an overwhelming number of 60+ year olds said there was a link (79 percent, in fact).

In other words, the older the person surveyed, the more likely they were to believe that there's a connection between video game violence and real-life violence. The older people surveyed also were more likely to disagree that video games can be utilized as an outlet for frustrations and aggression.
The experience and gender gaps
There were other notable gaps beside the age correlation -- both gender and video game experience were picked out as part of the report.

71 percent of the women surveyed said that they believe violent video games can cause real-world aggression. This compared to 48 percent of men who agreed there was a connection.

And when looking at those people who have played games versus those who have no experience with games, the results are as you'd expect: 74 percent of those surveyed who don't play games said games can cause aggression and violence, while 47 percent of those who play games agreed there was a connection.

Players who had experience with violent games, however, disagreed far more that there is a connection. 35 percent of people who play violent video games said violent games can lead to real-world violence.


Charts, and a link to the study may be found at the link.

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PostPosted: Mon Sep 23, 2013 11:06 pm 
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So... people who don't know what something is about fear it and misunderstand it?

I really don't know why anybody bothered to fund this study.

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PostPosted: Tue Sep 24, 2013 6:18 am 
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It's more an opinion poll than a study the way its sounds

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PostPosted: Tue Sep 24, 2013 7:48 am 
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probably, but I wasn't sure "opinion poll" would fit in the title.

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PostPosted: Tue Sep 24, 2013 11:55 am 
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Yes, this is interesting data, but does not appear to touch on whether or not video games actually do cause violence.


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PostPosted: Tue Sep 24, 2013 1:37 pm 
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Arathain Kelvar wrote:
Yes, this is interesting data, but does not appear to touch on whether or not video games actually do cause violence.


That appears to be true. However, I don't know that there's much, if any actual data on that anywhere, and so what Kaffis said holds - people fear video games cause violence based on lack of familiarity, not because of an established connection.

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PostPosted: Tue Sep 24, 2013 5:01 pm 
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Everything I read shows that we've seen a drop in violence in the past couple decades. While, conversely, there are far more video gamers out there (and by the sales numbers of GTA games, it's in the manys of millions).

I think the problems with this kind of news story are:

1. People think there is a lot more violence out there now than ever before because our connection to a global news source is stronger than we've ever had it. 15+ years ago people only had local news to rely on, and usually at a delayed pace. Now we can learn about any news from anywhere instantly.

2. Scare stories bring in viewers, and advertisers need viewers, and news media needs advertisers to continue to be employed. One of the few ways to scare people in this day and age is appeal to the people who still watch the news or read the newspaper: the baby boomers who are by and-large-not gamers. You'll notice that televised news will never, ever, EVER have a story about violent tv shows being bad. That's a conflict of interest for them.

3. News stories about good things don't sell. Viewers want to see the bad, and they want to see that there are others in the world who have it worse than they do. So the media has to keep spoon feeding stories about violence and scary things to satiate these viewers, which leads you back to #1.

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PostPosted: Tue Oct 08, 2013 5:36 pm 
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Study Finds Women Who Drink More Fun to Study

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PostPosted: Fri Oct 25, 2013 9:31 pm 
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I'd be willing to wager that gaming, in certain already vulnerable sub-sets, does lead to an idealized vision of violence. I'm reluctant to care, however.

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PostPosted: Fri Oct 25, 2013 10:49 pm 
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Rynar wrote:
I'd be willing to wager that gaming, in certain already vulnerable sub-sets, does lead to an idealized vision of violence. I'm reluctant to care, however.

The question then becomes : Do you care that some care enough to seek change?

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